Post by Bowhead on Jan 20, 2015 10:26:15 GMT
Name: Operator H.
Alias: K.I.A.-47
Race: Full-Conversion Cyborg (Human)
Homeworld: Terra/Gaia/Earth/Sol-3
Age: Unknown
Gender: Male
Dimensions:
Height; 6 Meters (18 Feet)
Weight; 13 Tonnes
Special Abilities:
Nexus Unit; Permanently fused to a Mechanized Exoskeleton, the cyborg enjoys the associated perks of being a big, badass robot. This body is incredibly modular in construction, allowing H. to swap out parts whenever he is in the workshop and ensures he can repair most damage by virtue of replacing what is broken outright. This means his armoury, only two weapons of which he can carry at a time, is quite massive compared to other hired guns. This is a technical ability provided by his state of existence.
Weapons:
Battle Rifle; A large, rapid-fire cannon with HE-AT rounds, H.'s Battle Rifle is an impressive piece of kit, if it takes a while for the round to reach the target. Callsign; Mars.
Carbine; Armed with a semi-automatic firing mechanism and HV-AP rounds, H.'s Carbine is the middleground between an assault rifle, and a sniper rifle. Callsign; Mercury.
Electron Suspension Blade; A large, sword-like device running directly off H.'s generator, this weapon, when active, projects a beam of aggitated subatomic particles from the tip with enough heat to vaporize organic tissue and melt most inorganics wit seconds of contact. Callsign; Sol.
Neutron Missile Array; A large pod formed of many hexagonal tubes, this weapon fires a barrage of small, nuclear missiles set to disperse energy as radiation rather than explosive force. Considered a warcrime on most planets. Callsign; Neptune. Occupies both weapon Slots.
Plasma Disperser; Firing spherical globules of superheated plasma, this weapon while not capable of much immediate damage sees much use in slowly melting foes away. Callsign; Venus.
Rail Cannon; A weapon so massive it requires H.'s body to brace in order to aim, the Rail Cannon uses magnetism to launch immense projectiles at speeds on par with some starship weapons. Callsign; Jupiter. Occupies both weapon Slots.
Statistics:
Strength; 10
Intelligence; 6
Dexterity; 5
Healing; 1 (No Natural Healing Ability)
Charisma; 7
Endurance; 10
Armoury; 10
Accuracy; 6
Technician; 9
Aviation; 2
Luck; 4
Profile:
Physical Description; Dwarfing most others, H. often runs into the unfortunate issue of unintentionally stepping on, or rolling over dependant on his equipped locomotion, his allies if not made aware of their locations. Due to the constant modifications and swapping of parts, H. has few constants in his form. He does seem to favour, however, his body being painted dark blue, with silver and white detailing and any exterior lights having red diodes in them. He tends towards using either Reverse-jointed legs with impressive jumping and recoil absorption capabilities, and a heavily-armoured treaded chassis for his lower body. It would be much easier if he didn't adjust to be tactically-equipped. H.'s head seems to never change, the numerous repair welds criss-crossing over tally marks and dents, with a single, solitary camera sitting in the right of the face.
Personality; Raunchy, foul-mouthed, and prone to lectures, H. is an example of a very old mercenary that sounds exactly his age... probably in his late hundreds. Although obviously incapable of pursuing it beyond jokes and having her wax him, H. flirts with nearly every female he comes across in a characteristically hilarious and oddly endearing manner. With regards to his fellow man, however, he tends more towards a fatherly attitude and tries to get all of his male acquaintences in some sort of relationship... an odd wingman to have, often against their will.
History; Once an infamous mercenary mech pilot, H. met his end at the hands of a strange and enigmatic black-armoured squad of aces working under the emblem of a dragon. He remembers little more than this of his past life before that same squad brought him into their ranks as one of them; a cyborg bound forever to his battle suit. Now, after many years and many wars, he stands as the only remaining member of that nameless unit, the emblem of the dragon still etched onto his head and his own name long forgotten. All he has left is his callsign and a single letter... well, that, and the desire to find a foe worthy enough to actually defeat him in single combat. A task he has been remarkably unsuccessful at.
Other Information;
H.'s body for purpose of swapping parts or upgrades is divided into four sections; Leg, Torso, Arms, and Head. When using Reverse-Jointed legs, he is capable of thruster-assisted running and jumping, as well as free movement in Zero Gravity. When using Tank legs he is capable of moving extremely heavy loads as well as firing up to three solid-state rocket boosters per deployment for a rapid blast of forward momentum... often used for ploughing through hard targets. Due to his nature as a machine, H.'s normal human senses have been augmented to include a thermal sensor, 100-meter radar, and an integrated atmospheric composition sensor... at the low-low cost of taste and scent.
Weaknesses;
Water, EMPs, and Thermal damage have all been observed to cause immense distress to the old machine; be it shorting his circuits, overloading his power supply, or simply overwhelming his heat sinks and forcing him to vent. He has also demonstrated that his shoulder pods, where he stores extra ammunition, are prone to exploding if cooked off with HE-AT or Laser attacks. In addition; due to his inability to pilot spacecraft or exit his body, he is dependant upon automated systems or other people for transport and repairs.
Alias: K.I.A.-47
Race: Full-Conversion Cyborg (Human)
Homeworld: Terra/Gaia/Earth/Sol-3
Age: Unknown
Gender: Male
Dimensions:
Height; 6 Meters (18 Feet)
Weight; 13 Tonnes
Special Abilities:
Nexus Unit; Permanently fused to a Mechanized Exoskeleton, the cyborg enjoys the associated perks of being a big, badass robot. This body is incredibly modular in construction, allowing H. to swap out parts whenever he is in the workshop and ensures he can repair most damage by virtue of replacing what is broken outright. This means his armoury, only two weapons of which he can carry at a time, is quite massive compared to other hired guns. This is a technical ability provided by his state of existence.
Weapons:
Battle Rifle; A large, rapid-fire cannon with HE-AT rounds, H.'s Battle Rifle is an impressive piece of kit, if it takes a while for the round to reach the target. Callsign; Mars.
Carbine; Armed with a semi-automatic firing mechanism and HV-AP rounds, H.'s Carbine is the middleground between an assault rifle, and a sniper rifle. Callsign; Mercury.
Electron Suspension Blade; A large, sword-like device running directly off H.'s generator, this weapon, when active, projects a beam of aggitated subatomic particles from the tip with enough heat to vaporize organic tissue and melt most inorganics wit seconds of contact. Callsign; Sol.
Neutron Missile Array; A large pod formed of many hexagonal tubes, this weapon fires a barrage of small, nuclear missiles set to disperse energy as radiation rather than explosive force. Considered a warcrime on most planets. Callsign; Neptune. Occupies both weapon Slots.
Plasma Disperser; Firing spherical globules of superheated plasma, this weapon while not capable of much immediate damage sees much use in slowly melting foes away. Callsign; Venus.
Rail Cannon; A weapon so massive it requires H.'s body to brace in order to aim, the Rail Cannon uses magnetism to launch immense projectiles at speeds on par with some starship weapons. Callsign; Jupiter. Occupies both weapon Slots.
Statistics:
Strength; 10
Intelligence; 6
Dexterity; 5
Healing; 1 (No Natural Healing Ability)
Charisma; 7
Endurance; 10
Armoury; 10
Accuracy; 6
Technician; 9
Aviation; 2
Luck; 4
Profile:
Physical Description; Dwarfing most others, H. often runs into the unfortunate issue of unintentionally stepping on, or rolling over dependant on his equipped locomotion, his allies if not made aware of their locations. Due to the constant modifications and swapping of parts, H. has few constants in his form. He does seem to favour, however, his body being painted dark blue, with silver and white detailing and any exterior lights having red diodes in them. He tends towards using either Reverse-jointed legs with impressive jumping and recoil absorption capabilities, and a heavily-armoured treaded chassis for his lower body. It would be much easier if he didn't adjust to be tactically-equipped. H.'s head seems to never change, the numerous repair welds criss-crossing over tally marks and dents, with a single, solitary camera sitting in the right of the face.
Personality; Raunchy, foul-mouthed, and prone to lectures, H. is an example of a very old mercenary that sounds exactly his age... probably in his late hundreds. Although obviously incapable of pursuing it beyond jokes and having her wax him, H. flirts with nearly every female he comes across in a characteristically hilarious and oddly endearing manner. With regards to his fellow man, however, he tends more towards a fatherly attitude and tries to get all of his male acquaintences in some sort of relationship... an odd wingman to have, often against their will.
History; Once an infamous mercenary mech pilot, H. met his end at the hands of a strange and enigmatic black-armoured squad of aces working under the emblem of a dragon. He remembers little more than this of his past life before that same squad brought him into their ranks as one of them; a cyborg bound forever to his battle suit. Now, after many years and many wars, he stands as the only remaining member of that nameless unit, the emblem of the dragon still etched onto his head and his own name long forgotten. All he has left is his callsign and a single letter... well, that, and the desire to find a foe worthy enough to actually defeat him in single combat. A task he has been remarkably unsuccessful at.
Other Information;
H.'s body for purpose of swapping parts or upgrades is divided into four sections; Leg, Torso, Arms, and Head. When using Reverse-Jointed legs, he is capable of thruster-assisted running and jumping, as well as free movement in Zero Gravity. When using Tank legs he is capable of moving extremely heavy loads as well as firing up to three solid-state rocket boosters per deployment for a rapid blast of forward momentum... often used for ploughing through hard targets. Due to his nature as a machine, H.'s normal human senses have been augmented to include a thermal sensor, 100-meter radar, and an integrated atmospheric composition sensor... at the low-low cost of taste and scent.
Weaknesses;
Water, EMPs, and Thermal damage have all been observed to cause immense distress to the old machine; be it shorting his circuits, overloading his power supply, or simply overwhelming his heat sinks and forcing him to vent. He has also demonstrated that his shoulder pods, where he stores extra ammunition, are prone to exploding if cooked off with HE-AT or Laser attacks. In addition; due to his inability to pilot spacecraft or exit his body, he is dependant upon automated systems or other people for transport and repairs.