Post by Zelth on May 5, 2015 19:59:52 GMT
Name: Zygoxtrith (known by his crew as Zyg or just Captain) Race: Unknown Home World: None, drifter (lurking in deep space) Thread needed/Started?: No Age: 291 Earth years (physically 20 mentally 28) Gender: Male Height: 5' 7" Special Abilities/Tech: Yes, psychic powers such as telepathy which is his only means of communication, telekinesis, flight, psychic pulse blasts and able to create a sword out of psychic energy. Weapons: His powers, and one emergency laser pistol, not very powerful. Stats: Strength: 3 Intelligence: 10 Dexterity: 10 Healing: 10 Charisma: 5 Endurance: 3 Armory: 3 Accuracy: 6 Tech Skill: 7 Aviation: 10 Luck 3 Ship: A large warship of unknown origin. Any clues to it's place of construction have been lost due to the continuous changes made to it from salvaged and stolen parts. A dense heavy hull, strong shields, very heavily armed. Favoured weapons are heavy laser and plasma cannons and emp bombs. Further explosive weapons are used should this fail to take down a target. After an encounter with a wraithic ship Zyg is now determined to obtain an energy siphon from one of their ships. The ship also has two small spacecraft deployed as a means of boarding a target ship to take care of the crew before the bigger ship intercepts. The ships crew consists of twenty beings of different races. None of them are the same race as Zyg. (These guys will be npcs for now, if anyone wishes to adopt any of them you'll be welcome to write up a profile, I'll draw a load of pictures for some inspiration if it helps) | Personality: Determined, stubborn, calculating, sharp. He's excellent at hiding his emotions. Secretive. Moral Alignment: Chaotic Evil History: A space pirate. He keeps all of his past hidden for reasons unknown. He started to build up a crew in his late twenties, managing to amass a small army of over 100. After running into the wraithic ship the numbers now dwindle at 20. It's taken him nearly 50 years to repair his ship and now he wishes to recruit new crewmates and begin raiding again. Weaknesses: Not very strong. High pitched sounds break his focus, preventing his psychic attacks and in some cases preventing him from being able to give orders to his crew. |
For my reference: 19e66a