Post by Zelth on Jul 4, 2014 16:06:51 GMT
This template is designed for images, if you don't have any or don't want them just delete the img src tags.
Template in code format:
Name: Race: (If from a published work please state which) Home World: Thread needed/Started?: Yes, No or Undecided Age: (In Earth years) Gender: Height: Special Abilities/Tech: Y/N LIST+DESCRIBE (These would be race specific abilities and anything added by technology or mixed genetics) Weapons: Stats: Are a number between 1 and 10 up to a total of 70 it can be less for character growth through training or play. Leaders get 80. Irken characters with their paks helping them out quite a lot require base stats as listed on the race profile. Strength: How strong your character is. 1 is feeble, barely the strength of a human child. 10 would be able to level a building. Intelligence: How smart your character is. 1 can barely comprehend simple maths. 10 is genius. Dexterity: Ease of movement, relates to reflex speed. 1 clumsy, very slow reflexes. 10 incredibly agile, very fast reflexes. Healing: How well they regenerate outside of battle. 1 takes weeks to heal minor injuries. 10 heals severe injuries within hours. This high level would come at the cost of endurance, no higher than 3. Charisma: How well you character gets on with others. 1 is a loner, doesn't like others and they don't like them. 10 can talk to just about anyone and is usually well liked. Endurance: How much damage they can take before death or retreat. 1 can barely take a punch from an average strength human. 10 can take huge amounts of damage. Armory: How well they handle weapons, also reflects how well armed they are. 1 would likely only carry and be able to use a simple knife or natural defenses. 10 can use just about any weapon, likely to be extremely well armed. Accuracy: How well your character can hit a target. 1 misses a stationary target at close range. 10 rarely misses, can often hit even fast moving targets. Tech Skill: How well they handle technology. 1 lacks the knowledge to use it properly, resulting in frequent breakages. 10 can repair and use practically any machine. Aviation: How well they can pilot spacecraft. 1 crashes frequently, can barely get a ship off the ground. 10 is an ace pilot capable of complicated maneuvers. This level would require at least a 7 in Tech Skill. Luck Good fortune. 1 extremely unlucky, things rarely go their way. 10 seems to have everything go well. This stat can be influenced by external factors, such as other characters messing things up... Ship: If they have a ship. Must still list the ship's weapons. | Profile: History, personality, etc. Other info: Any pets, robot assistants and things that won't fit under any of the other categories. Weaknesses: All characters must have at least one weakness. |
Template in code format:
[div align="center"][table][tbody][tr][td][b]Name:[/b]
[b]Race:[/b] (If from a published work please state which)
[b]Home World:[/b] Thread needed/Started?: Yes, No or Undecided
[b]Age:[/b] (In Earth years)
[b]Gender:[/b]
[b]Height:[/b]
[b]Special Abilities/Tech:[/b] Y/N LIST+DESCRIBE (These would be race specific abilities and anything added by technology or mixed genetics)
[b]Weapons:[/b]
[b]Stats:[/b]
[b]Strength:[/b] How strong your character is. 1 is feeble, barely the strength of a human child. 10 would be able to level a building.
[b]Intelligence:[/b] How smart your character is. 1 can barely comprehend simple maths. 10 is genius.
[b]Dexterity:[/b] Ease of movement, relates to reflex speed. 1 clumsy, very slow reflexes. 10 incredibly agile, very fast reflexes.
[b]Healing:[/b] How well they regenerate outside of battle. 1 takes weeks to heal minor injuries. 10 heals severe injuries within hours. This high level would come at the cost of endurance, no higher than 3.
[b]Charisma:[/b] How well you character gets on with others. 1 is a loner, doesn't like others and they don't like them. 10 can talk to just about anyone and is usually well liked.
[b]Endurance:[/b] How much damage they can take before death or retreat. 1 can barely take a punch from an average strength human. 10 can take huge amounts of damage.
[b]Armory:[/b] How well they handle weapons, also reflects how well armed they are. 1 would likely only carry and be able to use a simple knife or natural defenses. 10 can use just about any weapon, likely to be extremely well armed.
[b]Accuracy:[/b] How well your character can hit a target. 1 misses a stationary target at close range. 10 rarely misses, can often hit even fast moving targets.
[b]Tech Skill:[/b] How well they handle technology. 1 lacks the knowledge to use it properly, resulting in frequent breakages. 10 can repair and use practically any machine.
[b]Aviation:[/b] How well they can pilot spacecraft. 1 crashes frequently, can barely get a ship off the ground. 10 is an ace pilot capable of complicated maneuvers. This level would require at least a 7 in Tech Skill.
[b]Luck[/b] Good fortune. 1 extremely unlucky, things rarely go their way. 10 seems to have everything go well. This stat can be influenced by external factors, such as other characters messing things up...
[b]Ship:[/b][div style="width:500px;"]If they have a ship. [img src="http://cybertronianpheonix.webs.com/placeholder1.png" style="max-width:100%;"] Must still list the ship's weapons.[/div][/td][td][div style="width:500px;"][img src="http://cybertronianpheonix.webs.com/placeholder1.png" style="max-width:100%;"]
[b]Profile:[/b] History, personality, etc.
[b]Other info:[/b] Any pets, robot assistants and things that won't fit under any of the other categories.
[b]Weaknesses:[/b] All characters must have at least one weakness.
[/div][/td][/tr][/tbody][/table]
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