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Post by Bowhead on Jan 30, 2015 16:26:37 GMT
Thank ye kindly, as my buddy Ben would say.
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scythian
New Member
Careful, I'm contagious.
Posts: 15
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Post by scythian on Feb 1, 2015 18:38:05 GMT
Name:Zanthrax Aliases: Red-death, The Terrorist Virus. Race: Dreduel (Based off Thrax from Osmosis Jones) Home World: No Age: 28 Gender: Male Height: 6'3 Special Abilities/Tech: Stinger On Zanthrax's right hand his index finger is a long blade. He can heat this blade up to extreme temperatures and use it to cut through metal. It also as the ability to secrete a deadly chemical. Corrosive Zanthrax's blade can secrete a corrosive chemical that reacts to both organic matter and non-organic matter. When it comes in to contact with organic life it causes the life-form to literally melt it rapidly spreads through the victims body, Leaving glowing burn marks as it travels through the body. It also has a similar effect on most alloys causing the metals integrity to fail and break apart and start to burn with extreme temperatures. When the toxins attack the brain for some reason it causes the Cerebellum to shrink and a blueish membrane covers it, Creating a bead, Zanthrax collects these beads and stores them in storage device that he carries with him. Incubation When injured or fatigued Zanthrax has to create a cocoon around himself that he can incubate in for as long as he likes to recover. These cocoons are very sturdy they will also stick to walls. Zanthrax has developed a trick and that he will create a cocoon on a ship and it will carry him to a new location. The chain The chain is his storage device for the brain beads he collects from his victims. It comprised of a gel like material that the beads can be inserted in. Weapons:Laser pistol The only weapon he carries on him is a laser pistol. Stats: Strength: 7 Intelligence: 8. Dexterity: 7. Healing: 6 Charisma: 8. Endurance:8. Armory: 3. Accuracy: 6. Tech Skill: 5. Aviation:6Luck 6. Ship: He does not own a ship, He will either Hijack a ship or Hitchhike by creating a cocoon on the hull of the ship. Profile: History, 28 years ago an experiment took place, To genetically engineer the greatest biological weapon of all times, A sentient multi-cellular Virus. only a hundred were made. 50 males and 50 females. Constructed to heave deadly natural defenses and the drive for destruction. A pair of male and female Dreduel's were sent to different sections of the galaxy. With the objective of populating that area with new Dreduel's and cause destruction. Zanthrax lost his partner very quickly before they could "reciprocate". He has never encountered another of his kind so he does not know the fate of the other couples that were sent out. He remembers little of the initial experimentation after his artificial birth. He remembers being in a tube submerged in some murky liquid and seeing rows of other tubes with his kind in them. He also remembers being operated on. But other then that his memory is fuzzy until he was launched into space with his partner. Zanthrax now moves from place to place collecting cerebellum beads and doing what he pleases. personality Zanthrax was made to kill and destroy and that's what he does. But he's cunning, He doesn't just go around killing everyone. He knows when someone can be resourceful and will make allies but in the end he only cares about himself. He does what he pleases and damn the law if it gets in his way. Other info: The Dreduels, Like bacteria can thrive in hazardous environments. They do not NEED oxygen to survive and can withstand extreme heats and colds. The Dreduels rely mostly on their natural weaponry then a firearms. Weaknesses: Alcohol, It causes him serious pain when he comes into contact with it and in large amounts he will struct with a extreme weakness and fatigue.
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Zelth
Administrator
Admin and Master of Chaos
Posts: 135
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Post by Zelth on Feb 1, 2015 18:57:49 GMT
Stat total 67 you can add 3 more points if you want to, otherwise approved.
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scythian
New Member
Careful, I'm contagious.
Posts: 15
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Post by scythian on Feb 1, 2015 19:00:02 GMT
Added 1 to strength and 2 to aviation.
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Zelth
Administrator
Admin and Master of Chaos
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Post by Zelth on Feb 3, 2015 15:01:43 GMT
Before I can approve this you have to give me more information on those ship stats... They may well be implemented for all characters who own a ship.
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Post by Bowhead on Feb 3, 2015 17:17:15 GMT
Accuracy: The ability of the ship's weapons to hit targets. Higher scores mean the ability to hit smaller and faster targets. Armour: The ammount of plating on the ship's hull, a measure of how much damage it can take before being destroyed. Crew: A score symbolizing the theoretical maximum crew of a vessel, with one being single pilot craft, up to ten which might double as floating colonies. Escort: The number and capability of smaller interceptor craft to protect a vessel. Requires a crew score of at least one half it's own value. (1 crew = 2 max Escort score. 5 crew = 10 max Escort score) Firepower: The ability for a vessel to deal damage to targets. Ground-Attack: The ability of a vessel to turn it's weapons on planets, and the effectiveness of said weapons against planets, with 1 being incapable of penetrating atmospher and 10 being capable of orbitally targeting cities. Maneuverability: The capability of a vessel to engage in tight turning and evasive maneuvers. A score of 1 would generally be used for capital ships incapable of quickly changing direction, while 10 would be more fitting of a light interceptor craft. Space Combat: The ability of the ship's weapons to hit and damage spacecraft. A 1 would render the weapons ineffective against much more than civilian ships, while a 10 would be useful against capital ships. Speed: The ammount of power relegated to a ship's engines. A 1 would barely be able to reach the speed of light, while a ten is capable of easily travelling from one arm of the Milky Way to another.
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Post by Bowhead on Feb 3, 2015 17:48:32 GMT
Additional stats for Powered Armour and Mecha;
Strength Assist: A stat ranging from 0-10 demonstrating the added value to the user's own strength while suit is equipped and powered. a 0 would be fore a suit that's merely pressurized for space activity and has no assists. Dexterity Penalty: A stat in direct inverse to Strength assist, this stat must be equal to or greater than the Strength assist value and reduces the wearer's dexterity by the ammount in question, with 0 for non-assisted suits and 10 meaning a suit either has no hands, or is incapable of find motor skills Mobility Assist: The ability of a suit to assist a user's movement, increasing their overall speed. Shares points with Armour Plating. Armour Plating: The quantity and quality of armour on a suit's frame. Large numbers will reduce the maximum Mobility Assist, while smaller ones will increase it. EVA: The ability of a suit to move in space, with a 0 having no abiltiy to correct itself unless tethered to an object, 10 is capable of fighter-grade agility. Sensors: The amount of electrical hardware in a suit to assist the user, a 0 has just a clear visor for visibily, while a 10 has a full sensor suite. Hardpoints: Cannot be higher than Strength Assist. The quantity of weapons able to be mounted on a suit. Aim Assist: Minimum of zero, the ability for a suit to auto-correct the user's aim. Cannot be higher than Sensors. Energy: The ability of a suit to power itself, a 0 depends on the user and is only a vaccuum-sealed space suit, while a 10 is capable of independant action from a charger via it's own generator.
Recommend same point ranges for suits and ships based on size;
10 Tiny (Modern-day space suit, basic interceptor) 20 Small (Industrial Exoskeleton, bombers) 30 Medium (Military Exoskeletons, transport ships) 40 Large (Small Mecha, Cruisers) 50 Gigantic (Large Mecha, Capital Ships)
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Zelth
Administrator
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Posts: 135
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Post by Zelth on Feb 4, 2015 14:58:53 GMT
Approved.
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Post by Ironshot on Feb 13, 2015 1:05:44 GMT
Name: Cryos Race: Paragon (local Diety) Home World: Pyros Thread needed/Started?: Undecided Age: 8,000,000(In Earth years) Gender: male Height: 5’9” Special Abilities/Tech: As an ice Deity can create and manipulate Ice, wind and water in nearly any environment. Mainly used to enhance physical attacks but also used for iceballs and ice/wind/water pillars/sheilds as well as strength buffing and self heal buffing. Also floats about six inches off the ground when standing, walking or running and capable of full flight at running speed. Weapons: Much like the thunder god, Cryos (and the rest of his kind) can be classified as living weapons. He himself favors bladed weapons of diamond hard ice. Stats: Are a number between 1 and 10 generally to a total of 70. Leaders get up to 80. There are not currently any ranks in between. Strength: 10 Intelligence: 6 Dexterity: 6 Healing: 9 Charisma: 6 Endurance: 10 Armory: 1 Accuracy: 6 Tech Skill: 9 Aviation: 10 Luck 7
Ship: Cryos technically doesn’t have a ship, but can create one from ice that travels just as fast as a ’normal’ ship and uses his own powers for it’s weapons (cryo cannon, hydro cannon, hull breaker spears, etc.).As far as appearance, Cryos could almost be mistaken for an attractive human male… if human males had pale blue skin, frost hair and full body glowing white tattoos to go with glowing white eyes. Cryos also floats about six inches off the ground when standing or walking/running and never wears more than a frost loincloth.
Profile: Born in ancient times, Cryos has always been in conflict with his twin brother the Paragon of Lava. Out of their conflict, the gas giant Pyros was born as well as it’s 14 moons and the four lesser Paragons of fire, water, earth and air. At around the age of five million years, the brothers came to an uneasy truce that dictates Cryos spend no more than a week each on Pyros and the water moon Pyros I. Since then, he has spent most of his time in the Pyros system on the ice moon Pyros IV. He does however make frequent trips to other places where his power is most prominent in addition to trips to the other Pyrosian moons. Other info: N/A Weaknesses: Fire and other sources of heat reduce the effectiveness of Cryos’ ice power and force him to rely on wind and water for both offence and defence while sapping his stamina.
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Post by xander12345 on Mar 6, 2015 1:32:41 GMT
COMPLETE MAY COMMONT OR APPROVEName: xenon Race: a.iens a-i e ns Home World: none Age: 2,098 earth years Gender: male Height: 7 ft Special Abilities/Tech: robots that can hop to new robotic bodies.has a seprit mind can talk any lagwige but also have one hive mind so they can communicate telepathy.able to telaport up to 3 feet. cooldown:1 min 10 sec jet pack and grappling hook made of engry body made of blotimn a mix of: titanium,alumnumn and steal. has a engry shield on its left arm.has normal,infrared,and night vision cams Weapons: built in arm cannon fires a laser beam (blue or red red being aggressive )(has a holo-sight) it can fire up to 3 sec then cools for 2 sec red damages and blue heals. the hook comes from lazer: witch means it cant fire and youse the hook at the hook at the same time. Strength: 5 Intelligence: 10 Dexterity: 10 Healing: 0 cant self heal. has to make more blotimn and patch up. also nano bots are made of blotimn and can melt and heal their master Charisma: 5 Endurance: 10 Armory: 0 can only use own blaster Accuracy: 10 Tech Skill: 10 Aviation: 10 Ship: the boxils a medum 1 in 4 quarts of a mile cube with onmi thrusters and thick titanium armor with 4" shields and uses the micro bots as arms and guns.the micro bots also leach on to other ships to rip its resources out.also possing a special warp drive that puts the ship in to cyberspace and every mile in cyberspace (or digtal world) is three in reality ship stats: Accuracy; 10 Armour; 6 Crew; 1 Escort; 0 Firepower; (depends on micro-bot weapon) flak:9 railgun:10 leach gun: 0 but fires micro leachs the do 4 dmg per min Ground-Attack; 6 Maneuverability; 10 Space Combat; 10 Speed; 10 . pic: sorry bout quality.pic of ship: Profile: a race consisted of a.i's brought to the brink of extinction by a super vires (a computer vises what else)(also thay are non-liveing thay a are self aware a.is not programmed with the three rules of robotics) Other info: immion to liveing vires aka built in hazmat,has a army of mickro bots from:big hero 6 that he controls telaaphicky it can make tempary ship ormake tempory bodie:if the current one is to damaged to make a new one at the time.if killed can controll mickero bots Weaknesses:computer vires, lasers and EMPs teporaly stun him
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Zelth
Administrator
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Post by Zelth on Mar 23, 2015 9:03:04 GMT
COMPLETE MAY COMMONT OR APPROVE
Name: xenon Race: a.iens a-i e ns (leader) Home World: none Age: 2,098 earth years Gender: male Height: 7 ft Special Abilities/Tech: robots that can hop to new robotic bodies.has a seprit mind can talk any lagwige but also have one hive mind so they can communicate telepathy.able to telaport up to 3 feet. cooldown:1 min 10 sec jet pack and grappling hook made of engry body made of blotimn a mix of: titanium,alumnumn and steal. has a engry shield on its left arm.has normal,infrared,and night vision cams Weapons: built in arm cannon fires a laser beam (blue or red red being aggressive )(has a holo-sight) it can fire up to 3 sec then cools for 2 sec red damages and blue heals can wield any gun. if lazer or plazma if it has no ammo it can create more by redirecting engry from the hook. the hook comes from lazer: witch means it cant fire and youse the hook at the hook at the same time. Strength: 5 Intelligence: 10 Dexterity: 10 Healing: 0 cant self heal. has to make more blotimn and patch up. also nano bots are made of blotimn and can melt and heal their master Charisma: 5 Endurance: 10 Armory: 10 Accuracy: 10 Tech Skill: 10 Aviation: 10
Ship: the boxils a medum 1 in 4 quarts of a mile cube with onmi thrusters and thick titanium armor with 4" shields and uses the micro bots as arms and guns.the micro bots also leach on to other ships to rip its resources out.also possing a special warp drive that puts the ship in to cyberspace and every mile in cyberspace is three in reality ship stats: Accuracy; 10 Armour; 6 Crew; 1 Escort; 0
Firepower; (depends on micro-bot weapon) flak:9 railgun:10 leach gun: 0 but fires micro leachs the do 4 dmg per min Ground-Attack; 46 Maneuverability; 10 Space Combat; 9 Speed; 10
. pic: sorry bout quality.pic of ship:
Profile: a race consisted of a.i's and one brought to the brink of extinction by a super vires (a computer vises what else)(also thay are non-liveing thay a are self aware a.is not programmed with the three rules of robotics) Other info: immion to liveing vires aka built in hazmat,has a army of mickro bots from:big hero 6 that he controls telaaphicky it can make tempary ship ormake tempory bodie:if the current one is to damaged to make a new one at the time.if killed can controll mickero bots Weaknesses:computer vires, lasers and EMPs teporaly stun him Well that's a lot of spelling errors... But I'm not here to play spelling/ grammar police, and I'm sure you'll improve in that area the more you write. About those ship stats... I haven't yet added anything finalized to the character template so for now I think it would be best not to use them. And I've just noticed you want this character to be a leader... as you're new to roleplaying (I read your introduction thread on Irken Universal Irken Civil War) I would prefer it if you did not start with a leader. For now this application is denied.
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Zelth
Administrator
Admin and Master of Chaos
Posts: 135
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Post by Zelth on Mar 23, 2015 9:24:57 GMT
Name: Cryos Race: Paragon (local Diety) Home World: Pyros Thread needed/Started?: Undecided Age: 8,000,000(In Earth years) Gender: male Height: 5’9” Special Abilities/Tech: As an ice Deity can create and manipulate Ice, wind and water in nearly any environment. Mainly used to enhance physical attacks but also used for iceballs and ice/wind/water pillars/sheilds as well as strength buffing and self heal buffing. Also floats about six inches off the ground when standing, walking or running and capable of full flight at running speed. Weapons: Much like the thunder god, Cryos (and the rest of his kind) can be classified as living weapons. He himself favors bladed weapons of diamond hard ice. Stats: Are a number between 1 and 10 generally to a total of 70. Leaders get up to 80. There are not currently any ranks in between. Strength: 10 Intelligence: 6 Dexterity: 6 Healing: 9 Charisma: 6 Endurance: 10 Armory: 1 Accuracy: 6 Tech Skill: 9 Aviation: 10 Luck 7
Ship: Cryos technically doesn’t have a ship, but can create one from ice that travels just as fast as a ’normal’ ship and uses his own powers for it’s weapons (cryo cannon, hydro cannon, hull breaker spears, etc.).As far as appearance, Cryos could almost be mistaken for an attractive human male… if human males had pale blue skin, frost hair and full body glowing white tattoos to go with glowing white eyes. Cryos also floats about six inches off the ground when standing or walking/running and never wears more than a frost loincloth.
Profile: Born in ancient times, Cryos has always been in conflict with his twin brother the Paragon of Lava. Out of their conflict, the gas giant Pyros was born as well as it’s 14 moons and the four lesser Paragons of fire, water, earth and air. At around the age of five million years, the brothers came to an uneasy truce that dictates Cryos spend no more than a week each on Pyros and the water moon Pyros I. Since then, he has spent most of his time in the Pyros system on the ice moon Pyros IV. He does however make frequent trips to other places where his power is most prominent in addition to trips to the other Pyrosian moons. Other info: N/A Weaknesses: Fire and other sources of heat reduce the effectiveness of Cryos’ ice power and force him to rely on wind and water for both offence and defence while sapping his stamina.
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Sorry Ironshot I meant to see to this one ages ago but I guess I forgot... I'm assuming that if you write up a race profile and someone makes another charcter from that planet you'll be wanting to start up a thread? Approved.
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Post by Ironshot on Mar 29, 2015 1:41:53 GMT
Name: Chris Ham Nickname/Title: Lord of Blades Race: Human/Primal Zerg Hybrid (same as the Queen of Blades from Starcraft II Heart of the Swarm) Home World: none (drifter) Thread needed/Started?: no Age: 98(In Earth years) Gender: male Height: 6’ Special Abilities/Tech: High level Psionics in the form of telepathy (communication only), telekinetic (Psi shield, Psi Blade) and pyrokinetic (Psi storm). Through a Hive mind also has full control of a Zerg Swarm. Can also fly and burrow at 50 mph. Weapons: viral claws, wing blades Stats: Are a number between 1 and 10 generally to a total of 70. Leaders get up to 80. There are not currently any ranks in between. Strength: 10 Intelligence: 6 Dexterity: 6 Healing: 9 Charisma: 6 Endurance: 10 Armory: 3 Accuracy: 9 Tech Skill: 8 Aviation: 6 Luck 7
Ship: Instead of a normal transport, Chris ’pilots’ a moon sized Zerg strain known as a Leviathan. Armament includes two massive tentacles with a reach of 50 miles, a Bile launcher, four spine crawlers for defense against boarding parties, four spore crawlers for precision defense against enemy ships, and any lesser Zerg using the Leviathan at the time of the battle. [td]As far as appearance, the Lord of Blades looks nearly human with lavender skin, plum colored hair, and near skeletal bat wings. The wings can become completely skeletal by retracting the membrane but Chris‘ ‘clothing‘ sticks out more as his body is covered in exoskeleton bone armor with violet glowing psionic energy leaking from the seams. Profile: His entire life before introduction to Kerrigan’s Swarm lost to history, the Lord of Blades spends his time exploring the universe alongside his personal Swarm with the goal of stopping Kerrigan from infesting and/or destroying all sentient life. Ironically, this goal was given to him by the Primal Queen of Blades herself after she gained a fragment of a conscience. His own swarm only infests volunteers and gains most of it’s power from selective integration of DNA from consuming fallen enemies. Due to Chris’ peaceful personality, all enemies are hostile types that initiate the fighting not counting Kerrigan’s Swarm. Other info: for ground transportation, alternates between the older model Arclite Siege tank and a laser cannon equipped Vulture hoverbike Weaknesses: Overly reliant on the hive mind to coordinate the Swarm. Extreme pacifist when the Primal Queen of Blades is not involved.
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Zelth
Administrator
Admin and Master of Chaos
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Post by Zelth on Mar 29, 2015 7:50:25 GMT
Name: Chris Ham Nickname/Title: Lord of Blades Race: Human/Primal Zerg Hybrid (same as the Queen of Blades from Starcraft II Heart of the Swarm) Home World: none (drifter) Thread needed/Started?: no Age: 98(In Earth years) Gender: male Height: 6’ Special Abilities/Tech: High level Psionics in the form of telepathy (communication only), telekinetic (Psi shield, Psi Blade) and pyrokinetic (Psi storm). Through a Hive mind also has full control of a Zerg Swarm. Can also fly and burrow at 50 mph. Weapons: viral claws, wing blades Stats: Are a number between 1 and 10 generally to a total of 70. Leaders get up to 80. There are not currently any ranks in between. Strength: 10 Intelligence: 6 Dexterity: 6 Healing: 9 Charisma: 6 Endurance: 10 Armory: 3 Accuracy: 9 Tech Skill: 8 Aviation: 6 Luck 7
Ship: Instead of a normal transport, Chris ’pilots’ a moon sized Zerg strain known as a Leviathan. Armament includes two massive tentacles with a reach of 50 miles, a Bile launcher, four spine crawlers for defense against boarding parties, four spore crawlers for precision defense against enemy ships, and any lesser Zerg using the Leviathan at the time of the battle. [td]As far as appearance, the Lord of Blades looks nearly human with lavender skin, plum colored hair, and near skeletal bat wings. The wings can become completely skeletal by retracting the membrane but Chris‘ ‘clothing‘ sticks out more as his body is covered in exoskeleton bone armor with violet glowing psionic energy leaking from the seams. Profile: His entire life before introduction to Kerrigan’s Swarm lost to history, the Lord of Blades spends his time exploring the universe alongside his personal Swarm with the goal of stopping Kerrigan from infesting and/or destroying all sentient life. Ironically, this goal was given to him by the Primal Queen of Blades herself after she gained a fragment of a conscience. His own swarm only infests volunteers and gains most of it’s power from selective integration of DNA from consuming fallen enemies. Due to Chris’ peaceful personality, all enemies are hostile types that initiate the fighting not counting Kerrigan’s Swarm. Other info: for ground transportation, alternates between the older model Arclite Siege tank and a laser cannon equipped Vulture hoverbike Weaknesses: Overly reliant on the hive mind to coordinate the Swarm. Extreme pacifist when the Primal Queen of Blades is not involved.
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Approved.
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Post by xander12345 on Apr 8, 2015 21:54:55 GMT
Name: bekon (bek-on Race: zeno Home World: none Age: sense the big bang Gender: male Height: hover height: 6". body height: 1 ft. Special Abilities/Tech: able to telepathically communicate with living things in a 5 ft radius dose not require food water or air to survive.can shapeshift into any being it has seen.when he transforms he has his standard Weaknesses and the Weaknesses of the being he turned into. can teleport to any where in a 1 light year radius outside of combat but in combat he can only in a 3 ft radius. Weapons: has telekinesis and can stun any target. Strength: 5 Intelligence: 10 Dexterity: 10 Healing: bekon when hurt only suffers mental damage so it is a veritable stat (counting it as 5) Charisma: 3 Endurance:9 Armory: 10 Accuracy: 8 Tech Skill: 10 Aviation: 0 cant fly ships Ship: dose not have a ship. just fly's through space appearance: Profile: a powerful being created at begging of time bekon is a living weapon with the capability to destroy the universe (bekon dose not know that yet) and the ability to create a universe as well (bekon dose not know that yet). Weaknesses: mind control, bombs and black holes.
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