Zelth
Administrator
Admin and Master of Chaos
Posts: 135
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Post by Zelth on Jul 4, 2014 16:17:07 GMT
Post your characters for approval here.
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Post by Mellow on Jul 6, 2014 0:31:49 GMT
Name: Lucanos R’sub Race: Yurth (Yurth Burden by Andre Norton) Home World: Zacar Thread needed/Started?: Undecided Age: 27 Gender: Male Height: 5’10 Special Abilities/Tech: Telepathy-A racial trait of the Yurth, this power allows Lucanos to read minds and create hallucinations. Weapons: N/A Stats: Strength: 4 Intelligence: 8 Dexterity: 4 Healing: 3 Charisma: 6 Endurance: 4 Armory: 2 Accuracy: 4 Tech Skill: 9 Aviation: 6 Luck 5
Ship:This ship goes by the name Beast Master. It’s equipped with two polaron cannons. | Profile: Lucanos is quite a docile soul, preferring to take a more diplomatic approach rather than just fighting. He enjoys being around people, though he’s not above enjoying a quiet moment or two. Over the course of his life in space, he has a developed sense of humor, and makes numerous wise cracks at the expense of others, which has gotten him into trouble on more than one occasion. Lucanos was born and raised on Zacar, in the mountainous region, where the majority of Yurth live. Language and writing were made available to him, as was the knowledge of how to use his telepathic abilities. He had a tendency as a child to play things “safely”, and avoid severe risks, which concerned many of his teachers. When he came “of age”, he was expected to make a pilgrimage to the Sacred Mountain in order to become an adult. Though hesitant at first, he eventually agreed to take the journey. Not every Yurth returned from the pilgrimage, and that worried Lucanos. He didn’t want to die. He was still young. On the road to the Sacred Mountain, he discovered a damaged spaceship and a faulty robot. Lucanos had little experience with offworld technology, but felt that he could not leave them be. The robot, whom he named “Darr”, gave him precise instructions on how to repair the broken systems of the ship. It took him several weeks, but he got it working again, and he left Zacar on the ship, with Darr in tow. Other info: He has a Series-5 Butler Robot designated as Duty And Recreation Robot, or “Darr”, which assists him on board Beast Master. Weaknesses: He has an allergy to Radion fuel, which is quite unfortunate, since his ship runs on the stuff. It makes him violently ill for several days. His telepathy is ineffective against anyone using the various kinds of mental shields available. |
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Zelth
Administrator
Admin and Master of Chaos
Posts: 135
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Post by Zelth on Jul 6, 2014 1:25:54 GMT
Name: Lucanos R’sub Race: Yurth (Yurth Burden by Andre Norton) Home World: Zacar Thread needed/Started?: Undecided Age: 27 Gender: Male Height: 5’10 Special Abilities/Tech: Telepathy-A racial trait of the Yurth, this power allows Lucanos to read minds and create hallucinations. Weapons: N/A Stats: Strength: 4 Intelligence: 8 Dexterity: 4 Healing: 3 Charisma: 6 Endurance: 4 Armory: 2 Accuracy: 4 Tech Skill: 9 Aviation: 6 Luck 5
Ship:This ship goes by the name Beast Master. It’s equipped with two polaron cannons. | Profile: Lucanos is quite a docile soul, preferring to take a more diplomatic approach rather than just fighting. He enjoys being around people, though he’s not above enjoying a quiet moment or two. Over the course of his life in space, he has a developed sense of humor, and makes numerous wise cracks at the expense of others, which has gotten him into trouble on more than one occasion. Lucanos was born and raised on Zacar, in the mountainous region, where the majority of Yurth live. Language and writing were made available to him, as was the knowledge of how to use his telepathic abilities. He had a tendency as a child to play things “safely”, and avoid severe risks, which concerned many of his teachers. When he came “of age”, he was expected to make a pilgrimage to the Sacred Mountain in order to become an adult. Though hesitant at first, he eventually agreed to take the journey. Not every Yurth returned from the pilgrimage, and that worried Lucanos. He didn’t want to die. He was still young. On the road to the Sacred Mountain, he discovered a damaged spaceship and a faulty robot. Lucanos had little experience with offworld technology, but felt that he could not leave them be. The robot, whom he named “Darr”, gave him precise instructions on how to repair the broken systems of the ship. It took him several weeks, but he got it working again, and he left Zacar on the ship, with Darr in tow. Other info: He has a Series-5 Butler Robot designated as Duty And Recreation Robot, or “Darr”, which assists him on board Beast Master. Weaknesses: He has an allergy to Radion fuel, which is quite unfortunate, since his ship runs on the stuff. It makes him violently ill for several days. His telepathy is ineffective against anyone using the various kinds of mental shields available. |
You've only used 55 points there I see. You can add 15 more, but he seems quite well balanced as he is. All good unless you want to add some more points. (I better hurry and get my profiles done... I think I might have to redo the template a bit too, I don't like how that scroll bar has appeared, it didn't do that when I tested it... and now I'm rambling, I'll shut up now XD)
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DarkXenith
New Member
Watching from The Shadows
Posts: 6
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Post by DarkXenith on Jul 9, 2014 0:35:58 GMT
Name: Raiden. God of Thunder, Defender of The Realm of Earth. Race: Humanoid, Japanese Shinto Demi-God. (Mortal Kombat Universe) Home World: Thread needed/Started?: Earth - Thread Started Age: Unknown - Appears to be 40 - 50 y/o physically, of indeterminate race. Gender: Male Height: 6'5"
Special Abilities/Tech:
Martial Abilities:
Raiden is a master of martial arts; specifically Jujitsu and Nan Chuan. With millennia of experience in these forms, he is a truly formidable opponent when armed with any traditional martial weaponry from the Oriental disciplines but favours a combination of Bo-Staff & Warhammer in hand to hand combat, combined with his natural abilities.
Godly Abilities:
His primary special skills include the ability to channel the full force of the storm, very limited flight and short range teleportation; feats of minor healing and under very special circumstances only, the creation of inter-dimensional portals. The latter two being at great personal expense.
Portal creation can only be achieved while the deity is resident on Earth and in order for the safe return of the travelers, Raiden must remain on Earth to ensure he has access to sufficient elemental energy to re-open the portal.
Healing is achieved by means of Raiden channeling his own life-force to restore that of the injured party, temporarily weakening himself as a result. He can restore flesh and bone but death, however, is still terminal. As calling a soul back from the underworld is strictly forbidden by the laws of the Elder Gods. Should Raiden be asked for this, he will refuse and cannot be coerced no matter what the cost.
General Abilities:
In addition, having lived among humans as one of their own for countless centuries, the deity has also absorbed vast amounts of information on the machinations of warfare throughout the ages and doubtless has the ability to use most standard forms of single-handed military hardware should need arise; typically this will be in the form of fire arms & vehicles. He is a proven and competent pilot and an excellent strategist.
Weapons:
Raiden could actually be classed as a living weapon although his elemental abilities are limited by his proximity to his 'home' world. The further he travels from Earth, the weaker these powers will become. He typically keeps a very low profile regarding his abilities while in human form, he will abruptly make his displeasure known if pushed far enough though.
Stripped of his powers, he will adapt to any familiar technology which can be wielded by a single person such as martial weapons, guns and other light arms.
Stats:
Strength: 7 Intelligence: 8 Dexterity: 10 Healing: 6 Charisma: 5 Endurance: 7 Armory: 5 Accuracy: 5 Tech Skill: 7 Aviation: 5 Luck: 5
Ship: The Dragonjet. This is a lightly armoured and armed two-seater craft, reminiscent of a much smaller version of the Klingon Bird of Prey. It is unsuited to prolonged space-travel due to its lack of heavy shielding and is thus best carried on-board a larger vessel to be used as transport to a planet’s surface or standard atmospheric flight. Weaponry is limited to two forward facing laser cannons.
| Profile:At first glance, Raiden is indistinguishable from any other member of the human race. He appears as a male of approximately 50 years in age of toned physique; with grey-blue eyes and greying shoulder length hair, which is typically worn in a tail. He dresses as a typical human would, only revealing his true nature and resulting ‘ceremonial’ attire when true need arises. When provoked, the deity reveals himself as a lightning-wreathed Samurai. He is attired in a white Judogi with black belt, a traditional Japanese ‘Coolie’ hat and blue and gold surcoat and is always found wielding a Bo-staff. Raiden, Ceremonial AttireHe has lived among humans as one of their own for centuries and as such has been thoroughly corrupted by the myriad influences and vices of the modern human race, with the notable exception of mind-altering substances, which he avoids at all costs for obvious reasons. Personally, although outwardly approachable, the demi-god can appear to be very stand-offish and is possessed of an extremely dry wit and sarcastic sense of humour in social settings, he has also been known to display a particularly vindictive streak when dealing with enemies. Truly, Raiden is one of the Shinto Pantheon of Elemental Gods, as such he views the universe through the eyes of eternity rather than those of a mortal. His lifespan is measured in aeons. While Earth endures, so too does the demi-god. Although he does have exceptionally close ties to the humans he protects, he can appear distant as a result of this far-sighted approach to life, sometimes missing obvious nuances from those around him. Any advice he may give will doubtless be cryptic as he cannot directly interfere in mortal affairs. Each is responsible for their own destiny in his eyes. Weaknesses: Raiden's chief weakness is his connection to his home world. The further from Earth the Thundergod must venture, the weaker his elemental abilities become, fading completely on non-biological or dead worlds and leaving him as vulnerable as any other human in their absence. While he can attune himself to the energies of other living worlds, he is never as strong as he will be when at home. As a demi-god in human form, Raiden cannot truly be killed in the mortal sense; he will instead revert to his basic nature as a being of energy and be forced back into the elemental ether when ‘critically’ injured in human form. Once thus reduced, he will require a considerable length of time to recover the strength to manifest again at which point he is forced to return to Earth, the source of his greatest strength for a period of time sufficient to restore himself to full health. Finally, much to his chagrin, the Thundergod can be summoned by anyone with sufficient knowledge of the ancient rites to do so and of his true nature, this is regardless of distance. He is compelled to answer. This is both an advantage to his allies and his enemies as it can, of course, lead to his capture on worlds where he has neither jurisdiction nor power or be used in dire need to great effect by those he is allied with. |
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Zelth
Administrator
Admin and Master of Chaos
Posts: 135
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Post by Zelth on Jul 9, 2014 1:51:25 GMT
Name: Raiden. God of Thunder, Defender of The Realm of Earth. Race: Humanoid, Japanese Shinto Demi-God. (Mortal Kombat Universe) Home World: Thread needed/Started?: TBC Age: Unknown - Appears to be 40 - 50 y/o physically, of indeterminate race. Gender: Male Height: 6'5"
Special Abilities/Tech:
Martial Abilities:
Raiden is a master of martial arts; specifically Jujitsu and Nan Chuan. With millennia of experience in these forms, he is a truly formidable opponent when armed with any traditional martial weaponry from the Oriental disciplines but favours a combination of Bo-Staff & Warhammer in hand to hand combat, combined with his natural abilities.
Godly Abilities:
His primary special skills include the ability to channel the full force of the storm, very limited flight and short range teleportation; feats of minor healing and under very special circumstances only, the creation of inter-dimensional portals. The latter two being at great personal expense.
Portal creation can only be achieved while the deity is resident on Earth and in order for the safe return of the travelers, Raiden must remain on Earth to ensure he has access to sufficient elemental energy to re-open the portal.
Healing is achieved by means of Raiden channeling his own life-force to restore that of the injured party, temporarily weakening himself as a result. He can restore flesh and bone but death, however, is still terminal. As calling a soul back from the underworld is strictly forbidden by the laws of the Elder Gods. Should Raiden be asked for this, he will refuse and cannot be coerced no matter what the cost.
General Abilities:
In addition, having lived among humans as one of their own for countless centuries, the deity has also absorbed vast amounts of information on the machinations of warfare throughout the ages and doubtless has the ability to use most standard forms of single-handed military hardware should need arise; typically this will be in the form of fire arms & vehicles. He is a proven and competent pilot and an excellent strategist.
Weapons:
Raiden could actually be classed as a living weapon although his elemental abilities are limited by his proximity to his 'home' world. The further he travels from Earth, the weaker these powers will become. He typically keeps a very low profile regarding his abilities while in human form, he will abruptly make his displeasure known if pushed far enough though.
Stripped of his powers, he will adapt to any familiar technology which can be wielded by a single person such as martial weapons, guns and other light arms.
Stats:
Strength: 7 Intelligence: 8 Dexterity: 10 Healing: 6 Charisma: 5 Endurance: 7 Armory: 5 Accuracy: 5 Tech Skill: 7 Aviation: 5 Luck: 5
Ship: The Dragonjet. This is a lightly armoured and armed two-seater craft, reminiscent of a much smaller version of the Klingon Bird of Prey. It is unsuited to prolonged space-travel due to its lack of heavy shielding and is thus best carried on-board a larger vessel to be used as transport to a planet’s surface or standard atmospheric flight. Weaponry is limited to two forward facing laser cannons.
| Profile:At first glance, Raiden is indistinguishable from any other member of the human race. He appears as a male of approximately 50 years in age of toned physique; with grey-blue eyes and greying shoulder length hair, which is typically worn in a tail. He dresses as a typical human would, only revealing his true nature and resulting ‘ceremonial’ attire when true need arises. When provoked, the deity reveals himself as a lightning-wreathed Samurai. He is attired in a white Judogi with black belt, a traditional Japanese ‘Coolie’ hat and blue and gold surcoat and is always found wielding a Bo-staff. Raiden, Ceremonial AttireHe has lived among humans as one of their own for centuries and as such has been thoroughly corrupted by the myriad influences and vices of the modern human race, with the notable exception of mind-altering substances, which he avoids at all costs for obvious reasons. Personally, although outwardly approachable, the demi-god can appear to be very stand-offish and is possessed of an extremely dry wit and sarcastic sense of humour in social settings, he has also been known to display a particularly vindictive streak when dealing with enemies. Truly, Raiden is one of the Shinto Pantheon of Elemental Gods, as such he views the universe through the eyes of eternity rather than those of a mortal. His lifespan is measured in aeons. While Earth endures, so too does the demi-god. Although he does have exceptionally close ties to the humans he protects, he can appear distant as a result of this far-sighted approach to life, sometimes missing obvious nuances from those around him. Any advice he may give will doubtless be cryptic as he cannot directly interfere in mortal affairs. Each is responsible for their own destiny in his eyes. Weaknesses: Raiden's chief weakness is his connection to his home world. The further from Earth the Thundergod must venture, the weaker his elemental abilities become, fading completely on non-biological or dead worlds and leaving him as vulnerable as any other human in their absence. While he can attune himself to the energies of other living worlds, he is never as strong as he will be when at home. As a demi-god in human form, Raiden cannot truly be killed in the mortal sense; he will instead revert to his basic nature as a being of energy and be forced back into the elemental ether when ‘critically’ injured in human form. Once thus reduced, he will require a considerable length of time to recover the strength to manifest again at which point he is forced to return to Earth, the source of his greatest strength for a period of time sufficient to restore himself to full health. Finally, much to his chagrin, the Thundergod can be summoned by anyone with sufficient knowledge of the ancient rites to do so and of his true nature, this is regardless of distance. He is compelled to answer. This is both an advantage to his allies and his enemies as it can, of course, lead to his capture on worlds where he has neither jurisdiction nor power or be used in dire need to great effect by those he is allied with. |
Approved.
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ƬĪИҠƐŔßƐĿĿ_ŔƐß♡♡ƬƐD
New Member
Did you know there's a color called Dark Orchid? I didn't, and it ends up being my favorite color :P
Posts: 20
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Post by ƬĪИҠƐŔßƐĿĿ_ŔƐß♡♡ƬƐD on Jul 15, 2014 17:03:16 GMT
[Note: COMPLETE! You can approve or comment!]
"Fear and Pain are Illogical, they are nothing more than a Simulation of the Mind." -Vagrum Name: Vagrum Race: Uknown Home World: Uknown [Note: From what some people guess, Vagrum's World was destroyed by an unknown race. She now roams the universe as a bounty hunter.]Thread needed/Started?: Undecided Age: Uknown [Note: Vagrum Has been known to roam the galaxy and collects bounties for many unrecorded years. But Not even that has been confirmed.]Gender: Female Special Abilities/Tech↴Shockwave
The user releases a large shockwave and or electrical current to electrify, throwback, or paralyze opponents. This ability doesn't have a recharge time, so it's reuse time is rather swift. Vagrum uses this ability quite frequently during battle and for other utilities. -Heat/Signal/Combat Visor -Warp Dispatch -Grabber Hook -Retractable Tentacles Weapons↴Primary Weapon: Catalyst Cannon Primary Weapon Perks: X2 Damage + x2 Accuracy Secondary Weapon: -Twin Shotgun -Tri-barrel MiniGun Secondary Weapon Perks:Twin Shotguns: x2 Attack Damage -Tri-barrel Minigun: x2 Accuracy Extra Weapons:-Twin Double Barrel Throwback Handguns -Grenades Extra Weapon Perks:Twin Double Barrel Throwback Handguns: x2 Attack Damage Grenades: x2 Shrapnel Damage Melee Weapon: Long Sword Melee Weapon Perks: x2 Sharpness Tech Specs↴Strength: 10 Intelligence: 10 Dexterity: 7 Healing: 3 Charisma: 3 Endurance: 8 Armory: 10 Accuracy: 10 Tech Skill: 5 Aviation: 6 Luck: 8 Total: 80 Ship↴
The Fist of Fury is a ship with a crew of drones. They don't speak, they only do what there owner tells them to do (Which is Vagrum). This is so Vagrum doesn't have to worry about mutiny. The ship it's self has many features. a small amount of drop ships, a reliable hanger and bridge, medbay, and many soldiers to use for her disposal. The ship is used to transport bounties (dead or alive) and for other uses. The ship is armed with defensive turrets, ray beams, and many other weapons. The ship's armor is dense, and the engines are built inside the ship. If you want to take it down, have a jolly long time doing so. Profile↴
Appearance:
Vagrum is a robot with a human-like personality. But most think she's just a robot. Vagrum has white/silver armor with yellow and red wiring. She's 7'4, has Extendable/retractable tentacles that outstretch from her back, a faceplate that's just a panel with ridges to substitute as a mouth, white robotic eyes, and jet black hair coming from the top of her head. Vagrum has a retractable trenchcoat as an accessory. Personality:
Vagrum has a personality, but it lacks it's happiness. Vagrum is a harsh, logical female robot. Her words come out like she's always angry, and she talks with a tone that says 'I am inferior'. Vagrum has and will never show happiness or any joyful personality traits. On her brightest days, she'll show less of a mean personality. But when set off, she won't hesitate to kill you. Then that will prove she's vastly in charge. History:
Vagrum was born as a first generation citizen on her home planet Calmford (Mad up a random name XP). Calmford was a planet notably known for science. Literally. There entire population was a mix of organic life (a new version of humans). Vagrum's original utility was to become part of the world's defenses. Calmford was attacked by a race different from there own, which Vagrum was sent out to fight. However, the technology department of there government system made the huge mistake of giving the robot a mind of it's own. The plan would backfire, giving Vagrum the ability to think and do things without the support of a computer. Before Vagrum could save the world she called home, the race attacking destroyed the living population. In revenge, Vagrum killed and tore apart the enemy leader. Then destroyed the hive ship by herself. After that, Vagrum went on a killing spree, destroying the race's own population and allies. Eventually, everyone was dead. Hunted down. And the race had to leave and separate. Vagrum had lost her use after that, which she renamed Calmford to 'Plexford'. After so many years, Plexford became a under the control of Vagrum and allies. This is where Vagrum starts her appearance in Convergence Point- A bounty hunter and mercenary. Other info:
-Vagrum's existence to the galaxy is limited. Little to no races know about her, so nobody on earth has any ancient text on her or her race. Little do they know is that Vagrum's creaters visited there planet as an 'Alien Inncounter'. -Vagrum is willing to accept allies for her cause. Plexford is a planet used for prison complexes and science. It's truely barbaric. Vagrum makes a good ally in both battle and other fields of war. But even she has her own standards and 'types'. Weaknesses:Vagrum has one weakness, her brain (Also known as a Hydrolic-chip). Even though her head is protected by multiple layers of metal, Vagrum will be paralyzed and immobilized temporarily until her mind starts functioning once more. This is a weakness that must be discovered. So you can't just go 'Aim for the head'! Vagrum is hard to take down. One weakness like herself balances her more-than-god features.
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Zelth
Administrator
Admin and Master of Chaos
Posts: 135
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Post by Zelth on Jul 15, 2014 22:54:44 GMT
[Note: COMPLETE! You can approve or comment!]
"Fear and Pain are Illogical, they are nothing more than a Simulation of the Mind." -Vagrum Name: Vagrum Race: Uknown Home World: Uknown [Note: From what some people guess, Vagrum's World was destroyed by an unknown race. She now roams the universe as a bounty hunter.]Thread needed/Started?: Undecided Age: Uknown [Note: Vagrum Has been known to roam the galaxy and collects bounties for many unrecorded years. But Not even that has been confirmed.]Gender: Female Special Abilities/Tech↴Shockwave
The user releases a large shockwave and or electrical current to electrify, throwback, or paralyze opponents. This ability doesn't have a recharge time, so it's reuse time is rather swift. Vagrum uses this ability quite frequently during battle and for other utilities. Weapons↴Primary Weapon: Catalyst Cannon Primary Weapon Perks: X2 Damage + x2 Accuracy Secondary Weapon: -Twin Shotgun -Tri-barrel MiniGun Secondary Weapon Perks:Twin Shotguns: x2 Attack Damage -Tri-barrel Minigun: x2 Accuracy Extra Weapons:-Twin Double Barrel Throwback Handguns -Grenades Extra Weapon Perks:Twin Double Barrel Throwback Handguns: x2 Attack Damage Grenades: x2 Shrapnel Damage Melee Weapon: Long Sword Melee Weapon Perks: x2 Sharpness Gadgets: -Heat/Signal/Combat Visor -Warp Dispatch -Grabber Hook -Retractable Tentacles Tech Specs↴Strength: 10 Intelligence: 9 Dexterity: 6 Healing: 3 Charisma: 3 Endurance: 8 Armory: 10 Accuracy: 10 Tech Skill: 5 Aviation: 6 Luck: 8 Total: 78 Ship↴
The Fist of Fury is a ship with a crew of drones. They don't speak, they only do what there owner tells them to do (Which is Vagrum). This is so Vagrum doesn't have to worry about mutiny. The ship it's self has many features. a small amount of drop ships, a reliable hanger and bridge, medbay, and many soldiers to use for her disposal. The ship is used to transport bounties (dead or alive) and for other uses. The ship is armed with defensive turrets, ray beams, and many other weapons. The ship's armor is dense, and the engines are built inside the ship. If you want to take it down, have a jolly long time doing so. Profile↴
Appearance:
Vagrum is a robot with a human-like personality. But most think she's just a robot. Vagrum has white/silver armor with yellow and red wiring. She's 7'4, has Extendable/retractable tentacles that outstretch from her back, a faceplate that's just a panel with ridges to substitute as a mouth, white robotic eyes, and jet black hair coming from the top of her head. Vagrum has a retractable trenchcoat as an accessory. Personality:
Vagrum has a personality, but it lacks it's happiness. Vagrum is a harsh, logical female robot. Her words come out like she's always angry, and she talks with a tone that says 'I am inferior'. Vagrum has and will never show happiness or any joyful personality traits. On her brightest days, she'll show less of a mean personality. But when set off, she won't hesitate to kill you. Then that will prove she's vastly in charge. History:
Vagrum was born as a first generation citizen on her home planet Calmford (Mad up a random name XP). Calmford was a planet notably known for science. Literally. There entire population was a mix of organic life (a new version of humans). Vagrum's original utility was to become part of the world's defenses. Calmford was attacked by a race different from there own, which Vagrum was sent out to fight. However, the technology department of there government system made the huge mistake of giving the robot a mind of it's own. The plan would backfire, giving Vagrum the ability to think and do things without the support of a computer. Before Vagrum could save the world she called home, the race attacking destroyed the living population. In revenge, Vagrum killed and tore apart the enemy leader. Then destroyed the hive ship by herself. After that, Vagrum went on a killing spree, destroying the race's own population and allies. Eventually, everyone was dead. Hunted down. And the race had to leave and separate. Vagrum had lost her use after that, which she renamed Calmford to 'Plexford'. After so many years, Plexford became a under the control of Vagrum and allies. This is where Vagrum starts her appearance in Convergence Point- A bounty hunter and mercenary. Other info:
-Vagrum's existence to the galaxy is limited. Little to no races know about her, so nobody on earth has any ancient text on her or her race. Little do they know is that Vagrum's creaters visited there planet as an 'Alien Inncounter'. -Vagrum is willing to accept allies for her cause. Plexford is a planet used for prison complexes and science. It's truely barbaric. Vagrum makes a good ally in both battle and other fields of war. But even she has her own standards and 'types'. Weaknesses:Vagrum has one weakness, her brain (Also known as a Hydrolic-chip). Even though her head is protected by multiple layers of metal, Vagrum will be paralyzed and immobilized temporarily until her mind starts functioning once more. This is a weakness that must be discovered. So you can't just go 'Aim for the head'! Vagrum is hard to take down. One weakness like herself balances her more-than-god features. I'm not too sure about how powerful Vagrum is... How can one kill off an entire world as you say? do they have an army? Is she a leader? I may have missed something here...
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ƬĪИҠƐŔßƐĿĿ_ŔƐß♡♡ƬƐD
New Member
Did you know there's a color called Dark Orchid? I didn't, and it ends up being my favorite color :P
Posts: 20
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Post by ƬĪИҠƐŔßƐĿĿ_ŔƐß♡♡ƬƐD on Jul 15, 2014 23:00:53 GMT
[Note: Technically Vagrum didn't destroy a world. The race destroying her world destroyed Calmford, therefore Vagrum went on a killing rampage. She killed the leader, and many others of the same race. This didn't happen in a year, but over a course of many centuries. Eventually the race spread across the galaxy to prevent gene-side, and they left there planet to be a sitting rock. Vagrum was left with her planet destroyed by war, which she then built her own empire of science and technology. The planet was renamed 'Plexford', and Vagrum started to create her own army of droids.
Does this help? I can edit her bio if you want ]
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Zelth
Administrator
Admin and Master of Chaos
Posts: 135
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Post by Zelth on Jul 15, 2014 23:18:22 GMT
yes that does help In that case it would make her a leader (might want to put that in somewhere too) so there would be another two points to add if you want them of course, I'm quite relaxed with point distribution so long as you don't go over the totals.
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ƬĪИҠƐŔßƐĿĿ_ŔƐß♡♡ƬƐD
New Member
Did you know there's a color called Dark Orchid? I didn't, and it ends up being my favorite color :P
Posts: 20
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Post by ƬĪИҠƐŔßƐĿĿ_ŔƐß♡♡ƬƐD on Jul 15, 2014 23:29:55 GMT
Okay Then
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Zelth
Administrator
Admin and Master of Chaos
Posts: 135
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Post by Zelth on Jul 15, 2014 23:52:46 GMT
Ok Vagrum is good to go... And now I make an alteration to that Planetary Alliances thread...
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ƬĪИҠƐŔßƐĿĿ_ŔƐß♡♡ƬƐD
New Member
Did you know there's a color called Dark Orchid? I didn't, and it ends up being my favorite color :P
Posts: 20
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Post by ƬĪИҠƐŔßƐĿĿ_ŔƐß♡♡ƬƐD on Jul 16, 2014 3:41:41 GMT
[Note: COMLETED! You may approve or comment!]
"I Like Machines better than People." -TinkName: Tink Race: Human [Note: Has Genetic Advantages.]Home World: The Moon Thread Needed: Yes Age: 19 Gender: Female Special Abilities/Tech↴Cloak
When used, the user becomes invisible to the naked eye. It like they aren't even there, which is considered strange. But if hit a certain amount of times, the cloak shuts off and the user is visible. After usage, the cloak has a recharge time of five minutes. -Auto Enhance Gloves -Jetpack -Audio Shield -Three Setting Visor -Tool Box Weapons↴ Primary Weapon: RIOT Enhanced Handguns Primary Weapon Perks: x2 Attack Damage + x2 Accuracy Secondary Weapon: Freeze Ray Secondary Weapon Perks: x2 Armor Deterioration Extra Weapons: -EMP Grenades -Flame Thrower Extra Weapon Perks: -EMP Grenades: x2 Damage -Flame Thrower: x2 Armor Deterioration Melee Weapon: Sabers Melee Weapon Perks: x2 Sharpness Stats↴Strength: 3 Intelligence: 8 Dexterity: 7 Healing: 2 Charisma: 9 Endurance: 7 Armory: 5 Accuracy: 5 Tech Skill: 10 Aviation: 9 Luck: 5 Total: 70 Base:Tink's Lunar Junkyard is stationed inside the moon. The underground part of the base is pressurized and aired, so it has earth-like gravity and air to breath without a helmet on. The inside of the base isn't max security, but tinkered enough to where you must be cleared to access the building. Inside is a observation deck, tinker's workshop, living quarters, and a tunnel to the surface. Profile↴Appearance:
Tink, also known as Tinkerbell, has redish-blond hair and green eyes. Pale skin, a flower tattoo on her right shoulder, and oversized robotic hands that replace her hands (Which were 'Dematerialized' during a work accident'). Tink's work attire consist of oversized overalls (Loose up top, tight around the wait, loose on the legs), normally croptops, and goggles. When doing work, Tink will have a strange looking helmet on that has various work gadgets on it. And you guessed it, Tink has a jetpack built into her back to fly around her workshop. Personality:
Tink is the whacky, out of place kick that doesn't give a damn about 'realistic' and 'unrealistic'. She's proven that wrong various times after spending time with her hand made robots. However, Tink is the reckless, sarcastic, and... different. When someone comes around, Tink will 'try' to act normal. But it always ends up her flying around and doing strange things in a low down way. While she's alone, or with friends, she'll fly around and work at the same time. But she'll still talk. But yes, it's simple: She's cooki about machines. History:
Tink, who's original name was Rebecca Tink, was born on earth. She grew up liking machines and played with tinker sets.. for kids. When at school, Tink didn't really talk to the other kids, which worried her parents. After trying every form of therapy and method to get her to like other kids, her parents gave up. Tink dropped out of school very early, not caring if she had to go to middle school or not. She felt as if she were a genius already, and she set off into the world of technology and machines. She ran away and found refuge in a foundation known for making machines. She learned from there on, being the youngest in her class. But strangly, the most intelligent. By the time she graduated, she was only 15, and she set off for something most children dreamed of doing. Going to the moon. Tink found her one way ticket with a junkyard owner, who he said was selling his top notch junkyard. Tink payed him whatever she had, including money she'd pick pocketed over the years. It was another year before she'd made it to the moon, and she turned the junkyard into a fortress of tinkering and machinery. Other info:
-Tink has made many robots in the past, some becoming minor projects (and she sells for money). However, she does have some robots which she keeps for utilities. They have functioning minds of there own, and there very advanced. Some of theses are Rapture and Lugbolt Rapture Lugbolt Weaknesses:Even though Tink has various genetic advancments, Tink's weakness is acid. Acid wears down Tinkerbell's outsides and insides, which she'll have to retreat and fix them before the acid can take place. But if the amount of acid enough, it'll knock her out.
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Zelth
Administrator
Admin and Master of Chaos
Posts: 135
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Post by Zelth on Jul 16, 2014 18:24:13 GMT
[Note: COMLETED! You may approve or comment!]
"I Like Machines better than People." -TinkName: Tink Race: Human [Note: Has Genetic Advantages.]Home World: The Moon Thread Needed: Yes Age: 19 Gender: Female Special Abilities/Tech↴Cloak
When used, the user becomes invisible to the naked eye. It like they aren't even there, which is considered strange. But if hit a certain amount of times, the cloak shuts off and the user is visible. After usage, the cloak has a recharge time of five minutes. -Auto Enhance Gloves -Jetpack -Audio Shield -Three Setting Visor -Tool Box Weapons↴ Primary Weapon: RIOT Enhanced Handguns Primary Weapon Perks: x2 Attack Damage + x2 Accuracy Secondary Weapon: Freeze Ray Secondary Weapon Perks: x2 Armor Deterioration Extra Weapons: -EMP Grenades -Flame Thrower Extra Weapon Perks: -EMP Grenades: x2 Damage -Flame Thrower: x2 Armor Deterioration Melee Weapon: Sabers Melee Weapon Perks: x2 Sharpness Stats↴Strength: 3 Intelligence: 8 Dexterity: 7 Healing: 2 Charisma: 9 Endurance: 7 Armory: 5 Accuracy: 5 Tech Skill: 10 Aviation: 9 Luck: 5 Total: 70 Base:Tink's Lunar Junkyard is stationed inside the moon. The underground part of the base is pressurized and aired, so it has earth-like gravity and air to breath without a helmet on. The inside of the base isn't max security, but tinkered enough to where you must be cleared to access the building. Inside is a observation deck, tinker's workshop, living quarters, and a tunnel to the surface. Profile↴Appearance:
Tink, also known as Tinkerbell, has redish-blond hair and green eyes. Pale skin, a flower tattoo on her right shoulder, and oversized robotic hands that replace her hands (Which were 'Dematerialized' during a work accident'). Tink's work attire consist of oversized overalls (Loose up top, tight around the wait, loose on the legs), normally croptops, and goggles. When doing work, Tink will have a strange looking helmet on that has various work gadgets on it. And you guessed it, Tink has a jetpack built into her back to fly around her workshop. Personality:
Tink is the whacky, out of place kick that doesn't give a damn about 'realistic' and 'unrealistic'. She's proven that wrong various times after spending time with her hand made robots. However, Tink is the reckless, sarcastic, and... different. When someone comes around, Tink will 'try' to act normal. But it always ends up her flying around and doing strange things in a low down way. While she's alone, or with friends, she'll fly around and work at the same time. But she'll still talk. But yes, it's simple: She's cooki about machines. History:
Tink, who's original name was Rebecca Tink, was born on earth. She grew up liking machines and played with tinker sets.. for kids. When at school, Tink didn't really talk to the other kids, which worried her parents. After trying every form of therapy and method to get her to like other kids, her parents gave up. Tink dropped out of school very early, not caring if she had to go to middle school or not. She felt as if she were a genius already, and she set off into the world of technology and machines. She ran away and found refuge in a foundation known for making machines. She learned from there on, being the youngest in her class. But strangly, the most intelligent. By the time she graduated, she was only 15, and she set off for something most children dreamed of doing. Going to the moon. Tink found her one way ticket with a junkyard owner, who he said was selling his top notch junkyard. Tink payed him whatever she had, including money she'd pick pocketed over the years. It was another year before she'd made it to the moon, and she turned the junkyard into a fortress of tinkering and machinery. Other info:
-Tink has made many robots in the past, some becoming minor projects (and she sells for money). However, she does have some robots which she keeps for utilities. They have functioning minds of there own, and there very advanced. Some of theses are Rapture and Lugbolt Rapture Lugbolt Weaknesses:Even though Tink has various genetic advancments, Tink's weakness is acid. Acid wears down Tinkerbell's outsides and insides, which she'll have to retreat and fix them before the acid can take place. But if the amount of acid enough, it'll knock her out. All good. One thing though, these sound more like cybernetic advantages rather than genetic.
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ƬĪИҠƐŔßƐĿĿ_ŔƐß♡♡ƬƐD
New Member
Did you know there's a color called Dark Orchid? I didn't, and it ends up being my favorite color :P
Posts: 20
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Post by ƬĪИҠƐŔßƐĿĿ_ŔƐß♡♡ƬƐD on Jul 16, 2014 18:35:46 GMT
I'll go ahead and fix that little part and oki!
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Post by Ironshot on Jul 20, 2014 0:29:11 GMT
Name: Pyria Race: Archon(modified from Dungeon Siege III) Home World: Pyros Thread needed/Started?: Undecided Age: 80(In Earth years) Gender: female Height: 5’9” Special Abilities/Tech: As a fire spirit can create and manipulate fire without a starter fuel. (matches, lighter fluid ect.) Mainly used to enhance physical attacks but also used for fireballs and flame pillars as well as strength buffing and self heal buffing. Also floats about six inches off the ground when standing walking or running. Weapons: Much like the thunder god, Pyria (and the rest of her people) can be classified as living weapons. The exact power is somewhat dependent on how much fire is in the surrounding area with max power being near godly but requiring just about nothing but flames in a one mile radius. When flames are impossible, uses any simple weapons available or just plain unarmed attacks of considerable strength. Stats: Strength: 10 Intelligence: 6 Dexterity: 6 Healing: 6 Charisma: 6 Endurance: 10 Armory: 1 Accuracy: 6 Tech Skill: 6 Aviation: 6 Luck 7
Ship: Pyria pilots a simple freighter 500 meters in length, and 50 meters wide and tall with an overall box like appearance. For armament, the freighter has two 250mm laser cannons protecting each of the six cargo bay doors as well as a pair of missile launchers for clearing debris from the space lanes below the bridge at the nose of the ship. |
Profile: A chronic drifter, Pyria has not been on her home world since she purchased her first ship at the age of 16. While usually cheerful enough, no pirates who cause her trouble have ever done so twice. When she needs money, she usually gets a transport job or two but has been known to dabble in bounty hunting despite never wearing anything to supplement her natural combat abilities (or her modesty). Other info: N/A Weaknesses: Water and anything else that burns reluctantly if at all will deprive Pyria of much of her offensive power and reduce the effectiveness of her defenses in direct combat.
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