Post by Zelth on Jul 4, 2014 19:55:39 GMT
Name: Zelth Race: Irken (Invader Zim) Home World: Irk (No thread started, will require at least two more Irken characters for thread to start.) Age: 250 Earth years (About 25 Irken) Gender: Female Height: 5ft. 2in. Special Abilities/Tech: Irken PAK* which is attached to her spine, the pak features several tools and weapons (listed below). Tools contained within include a laser cutter, a shield generator, an invisible bubble helmet for space travel, a very bright light attached to the end of a flexible metal tube and 4 mechanical spider legs which serve as an agile mode of transport. The pak is capable of reviving her should she suffer a nasty injury (destroy the pak destroy her, easier said than done of course). The pak also has an atmospheric processor. Thanks to a tube connecting her right arm to her pack she can manipulate energy from her pak. She has bands around her wrists that help her regulate the energy flow. Also has nanobots within her, the only purpose they serve is to extend her lifeclock should her pak be removed. Weapons: Her main weapon, stored in the pak is a small but powerful plasma cannon, which extends up over her left shoulder. Her secondary weapons are a pair of laser pistols which are also stored in the pak, though unlike the cannon they are hand held. She has a store of other weapons on her ship but she finds most of them too heavy to be of any actual use. Stats: Strength: 2 Intelligence: 9 Dexterity: 10 Healing: 8 Charisma: 4 Endurance: 3 Armoury: 7 Accuracy: 5 Tech Skill: 10 Aviation: 8 Luck 4 Ship: An advancement on the original Spittle: (original ship) A very maneuverable and fast ship. Equipped with two laser pulse cannons, a shield and cloak. | I'll be redrawing the bot... and in fact giving the irken a bit of a redraw too... Moral Alignment: Lawful Neutral Profile: Very brief Earth/Irk history as I do not want to write loads about it (references one of the canon characters): Thanks to Dib Earth knows of Irk's existence and unfortunately seeks to intervene with Irken conquering missions. Zelth is trained as an invader but as Earth has been deemed unconquerable she has been ordered to monitor Earth's activities and intervene, if possible, with Earth's attempts at stopping Irken progress. Her disguise while on Earth is holographic and is activated and deactivated by removing an item that acts as a switch. The items in point are a pair of red tinted glasses which when worn complete a circuit that keeps the hologram active. As a backup she wears a hooded top, concealed within the hood is a similar clip-in switch. In this case a small bar extends to complete the circuit.** Typically mean and cold, she keeps other beings at an emotional distance to decrease the chances of her being detected as an Irken spy. She has a short temper but often manages to channel her rage into an intense focus. She loves messing with her ship always trying to make it faster and more efficient in ripping through enemy hulls. Other information: She has a small humanoid robot (SIR Unit, Standard-issue Information Retrieval Unit) to assist her. The robot speaks with a female voice though there is little else to signify any gender. Zelth has named this robot Nova. Nova is armed with assorted weaponry but favours the laser cannon which extends from her head. Nova is also capable of analyzing objects and living things, Zelth finds this particularly useful when offered foods. Should anything happen to Zelth she will defend her and attempt an escape carrying her to a secure location. Nova is also capable of limited flight. Weaknesses: Water, or rather the pollutants in it, though by the year 2250, Earth's water supply would probably have been cleaned up and not treated with chemicals, so it may not have the same effect. Should her pak be forcefully removed she would only be able to survive for 25 minutes. (extended from 10) If she would foolishly try to use too much of her energy she will pass out in order to recharge, in the most extreme case it could even kill her. (Unlikely though as she'd have passed out long before then.) Most Earth foods will make her sick. |
*I just love my complicated powers and things don't I? lol Same problem with Wraith and Whysp's powers, too dang long to explain everything, I think I covered all the major parts but in case I didn't: link to the wiki page...
**The circuit, is a small implant just above where her ears would be if she was human, a flexible wire extends from that switch down the back of her neck and connects to what looks like a thin collar around her neck. The arms of the glasses or metal bar from the hood slot into this implant to complete the circuit.
Pre-posted on deviant art.
For my reference: #7F0037, #570000